Culture: A Memory Card Game - The School of Life
A card-matching memory game in which players try to pair iconic cultural items.
This is a matching game showcasing iconic works of art, architecture, design, and literature. Each work represents a unique perspective or key insight into the question of how to live a good life. Together, they form a visual index of some of the best ideas in the world.
Designed to be enjoyed by grown-ups and kids of all ages.
How to play:
Mix and place cards face down. Players take turns turning any two cards over at a time. If the cards match, the player takes another turn. If the cards do not match, flip the cards back over and the next player takes their turn. When all pairs have been matched, the player with the most pairs wins.
The Pantheon – The purpose of this building is to focus our minds on unity: the single perfect circle at the top and centre. Unity in our daily lives means organisation: resolving things into their simplest, clearest state, so we can make decisions and set priorities.
Japanese Tea Ceremony – The tea ceremony makes every part of an act serve a psychological purpose: becoming more tranquil, noticing details, being exact. It is a transformation that could be applied to many things – brushing one’s teeth, doing stretches in the morning, using social media, or making a ritual for dealing with emails.
Bauhaus Colour Sphere – Colours, like sounds, don’t force us, but they encourage particular states of mind: the grey-green of a lichen-covered wall could be calming; one’s dormant tenderness might be brought out by a pink sky. We should want to help make a society where colours in every circumstance are thought about carefully.
36 Pairs | 60mm x 60mm cards | Printed grey board | Supporting booklet